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Showing posts from April, 2023

Side panel for animals

It's been another productive week of game development, and I'm really excited about the progress I've made. The biggest addition I've made is a side panel that displays all the animals in the game. It's a great way for players to keep track of all the animals they've collected. In addition to the side panel, I've also added some new objects to the game world. It's really helped to add some depth and variety to the world, and it's made exploring the game much more enjoyable. Overall, I'm really happy with how the game is coming along. It's amazing to see all the different elements come together and create a cohesive experience. I can't wait to see what I can accomplish in the coming weeks. 

First animals in the game

I've been making some great progress on my game lately. This week I added two new features that I'm really excited about.  First, I added different tiles, which means I can change the game map however I want while playing. It was so much fun building the world and experimenting with different combinations of tiles. I'm really pleased with how it turned out. The second feature I added was some animals - cats, chickens, and rats. They were a bit tricky to create, especially getting them to walk correctly. At first, they all walked backwards, which was pretty funny to watch, but not exactly what I was going for. However, after some tweaking, I managed to get them to walk correctly. It's amazing how much of a difference little details like this can make to the overall feel of the game. I want to continue working on animals and improve them. I have to say, working on this game is really rewarding. It's challenging at times, but seeing everything come together is such a g...

I started a new project

Recently I started developing a 2D game, and I have to say, it's been a lot of fun so far! I spent most of the day working on the map system. Right now, you can move the character around the map, which is made up of tiles on different layers. I'm really happy with how it's coming along. I even managed to implement a save system, so players can save their progress and come back to it later. One of the most satisfying things I've accomplished so far is turning the green rectangle that represented the character into an animated character sprite. It was a bit tricky getting the animation just right, but now the character moves smoothly across the map. I also managed to turn the black background into a lush green grassy field, which makes the game look much more inviting. Used art from https://opengameart.org/ for now.  I'm really enjoying working on this game. It's been a long time since I've been able to work on a project that I'm truly passionate about. I ...